Who hasn’t dreamed of setting off into space and experiencing exactly this? In Black Angel by Sébastien Dujardin, you now have the chance to do so. The only drawback, however, is that there are no humans on board the Black Angel, only the DNA of humanity. The earth is wrecked and we or our DNA are now trying our luck again on the planet Spes. The AI on board will get us there somehow. If this experiment can succeed, we will clarify in our test of the Black Angel board game from Pearl Games.
I admit it: I don’t have much experience with solo playing, but with Yves Tourigny’s Arkham Noir, the subject matter appealed to me so much that I took the step and still managed to get it on my table. In the small box there is nothing more than a few cards. It’s about Case 1: The Witch Cult Murders, in which we as investigators have to create an overall picture, which is created by playing puzzle cards. That sounds easier than it is.
Star Wars: Outer Rim from Fantasy Flight Games is again a board game with the powerful Star Wars license. As pilots, smugglers or bounty hunters you try your luck and besides credits you are looking for one thing above all else – prestige! Because only the adventurer with the most prestige will be able to watch out for all dangers in a galaxy far, far away, at a time that has long passed. If the board game Star Wars: Outer Rim is doing well, you can read in the following review of the game.
Have fun reading it.
Space Base by John D. Clair is in our good books before it came on the table. This is mainly because it shares many mechanisms with another dice game we like very much: Machi Koro. In both games, cards are triggered by dice and you buy more cards to get better and better rewards from more dice rolls. We’ve had Space Base on the table many times in different line-ups and now we want to capture our gaming experience in this review.
With Res Arcana Tom Lehmann presents us his new card game. The author, who was also behind Race for the Galaxy and Roll for the Galaxy, brings us another card game with a race character. Whether the game could inspire us as much as Roll for the Galaxy, you can read in our test of the game.
Lord of the Rings – Journeys in Middle-earth is the first miniature campaign board game to appear in the Lord of the Rings universe. The board game by Nathan Hajek and Grace Holdinghaus, published by Fantasy Flight Games, was on our board game table. Whether it was worthwhile to take the elven cloaks out of the closet and put them on and why a cave troll can even make experienced adventurers flee, you can read about in our game review.
With Victorian Masterminds by Eric M. Lang and Antoine Bauza we slip into the role of a villain. In this board game, which was released by CMON, we send our agents to different cities to steal and spread fear and terror. We have attended different courses at the community college to be trained as villains. Armed with the appropriate knowledge, we looked at the Victorian Masterminds and wrote our experiences in this review.
Dungeoncrawlers are actually a board game genre that is mainly reserved for adults. But already with his game Mice & Mystic, Jerry Hawthorne at Plaid Hat Games proved that this doesn’t have to be the norm. With Stuffed Fables, he now goes one step further and chooses a setting that makes children’s hearts beat faster. Each player takes on the role of a stuffed animal who together want to protect their little girl. Stuffed Fables offers a wonderful story, which is played over seven chapters as a cooperative campaign. The little stuffed protagonists are tougher than they look. With a lot of courage you face the evil Crepitus, who knows only darkness, fear and tears and in his realm of dreams there is no room for love, beauty and joy. His creatures seem to have it in for the little girl. This, of course, must be prevented. We have thrown ourselves into the stuffed adventure and have experienced quite a bit in the process.
Corinth by Sébastien Pauchon is the first Roll & Write from Days of Wonder. It is published by Asmodee. In the classic manner, you throw dice one after the other and cross off the corresponding fields on a sheet of paper. The one who does this best, or who has the most luck, wins in Corinth. The game itself is not new, it is based on Yspahan. What makes Corinth different from other Roll & Writes is explained in our review of the game.
With Unlock! Heroic Adventures is now the fifth box from the Unlock! series has been released by Asmodee. Again the Space Cowboys send us on three adventures, which couldn’t be more different. Whether they will surprise us, as in the previous Unlock! Exotic Adventures, we want to find out in this review about the escape game. Of course everything is absolutely spoiler-free.