Space Base by John D. Clair is in our good books before it came on the table. This is mainly because it shares many mechanisms with another dice game we like very much: Machi Koro. In both games, cards are triggered by dice and you buy more cards to get better and better rewards from more dice rolls. We’ve had Space Base on the table many times in different line-ups and now we want to capture our gaming experience in this review.
With Res Arcana Tom Lehmann presents us his new card game. The author, who was also behind Race for the Galaxy and Roll for the Galaxy, brings us another card game with a race character. Whether the game could inspire us as much as Roll for the Galaxy, you can read in our test of the game.
We have played quite a few games from the EXIT series of KOSMOS by now. I love puzzles and deduction, but in one thing the EXIT games almost always got criticism: The story behind them was usually pretty thin. That should be different now with the Adventure Games by the two authors Matthew Dunstan and Phil Walker-Harding. Same box size as EXIT, similar design, but content related with a completely different focus. The first two adventures Monochrome Inc. and The Dungeon have now been released and we would like to tell you how we experienced them.
Lord of the Rings – Journeys in Middle-earth is the first miniature campaign board game to appear in the Lord of the Rings universe. The board game by Nathan Hajek and Grace Holdinghaus, published by Fantasy Flight Games, was on our board game table. Whether it was worthwhile to take the elven cloaks out of the closet and put them on and why a cave troll can even make experienced adventurers flee, you can read about in our game review.
With Victorian Masterminds by Eric M. Lang and Antoine Bauza we slip into the role of a villain. In this board game, which was released by CMON, we send our agents to different cities to steal and spread fear and terror. We have attended different courses at the community college to be trained as villains. Armed with the appropriate knowledge, we looked at the Victorian Masterminds and wrote our experiences in this review.
Dungeoncrawlers are actually a board game genre that is mainly reserved for adults. But already with his game Mice & Mystic, Jerry Hawthorne at Plaid Hat Games proved that this doesn’t have to be the norm. With Stuffed Fables, he now goes one step further and chooses a setting that makes children’s hearts beat faster. Each player takes on the role of a stuffed animal who together want to protect their little girl. Stuffed Fables offers a wonderful story, which is played over seven chapters as a cooperative campaign. The little stuffed protagonists are tougher than they look. With a lot of courage you face the evil Crepitus, who knows only darkness, fear and tears and in his realm of dreams there is no room for love, beauty and joy. His creatures seem to have it in for the little girl. This, of course, must be prevented. We have thrown ourselves into the stuffed adventure and have experienced quite a bit in the process.
The game UNDO by Michael Palm and Lukas Zach, published by Pegasus, is a new game system in which you can travel through time to different points to change the lives of the protagonists. We’ve travelled through time three times for you, and have taken a look at UNDO – The Cherry Blossom Festival, UNDO – Curse from the Past and UNDO – Blood in the Gutter. If UNDO got a good start into the ranks of story-based games like Detective or T.I.M.E Stories you can read in our review. Of course, the review is spoiler-free.
A forum in Roman times was the legal, cultural and economic centre of a city. And this is exactly what the board game Forum Trajanum by Stefan Feld is about. As the administrator of a small colony you not only build up your small town, you also send delegates to Rome in return to gain influence there. For expanding the colonia and gaining influence you will receive victory points and whoever has the most at the end of the game will be a true Roman board game lord.
One game has impressed us more than a little over the past year. The intense gaming experience that Detective from Portal Games gave us not only ensured that we awarded the game with our Board Game Adward, it was also clear that the expansion Detective – L.A. Crimes had to get on our table. Whether the new cases of Ignacy Trzewiczek and Mateusz Zaród can build on the experience we already had with the basic game, I want to clarify in this article without any spoilers.
The Taverns of Tiefenthal is, like the Quacks of Quedlingburg, another board game by Wolfgang Warsch, which was published by Schmidt Spiele. This time we slip into the role of a tavern owner and try to get our tavern going. We expand our tavern and attract more and more wealthy customers with free beer in the hope that they will leave their money with us and we will become the most successful tavern owners in the deep valley. You can read how the board game is doing in our review of the game.