One game has impressed us more than a little over the past year. The intense gaming experience that Detective from Portal Games gave us not only ensured that we awarded the game with our Board Game Adward, it was also clear that the expansion Detective – L.A. Crimes had to get on our table. Whether the new cases of Ignacy Trzewiczek and Mateusz Zaród can build on the experience we already had with the basic game, I want to clarify in this article without any spoilers.
The Taverns of Tiefenthal is, like the Quacks of Quedlingburg, another board game by Wolfgang Warsch, which was published by Schmidt Spiele. This time we slip into the role of a tavern owner and try to get our tavern going. We expand our tavern and attract more and more wealthy customers with free beer in the hope that they will leave their money with us and we will become the most successful tavern owners in the deep valley. You can read how the board game is doing in our review of the game.
Corinth by Sébastien Pauchon is the first Roll & Write from Days of Wonder. It is published by Asmodee. In the classic manner, you throw dice one after the other and cross off the corresponding fields on a sheet of paper. The one who does this best, or who has the most luck, wins in Corinth. The game itself is not new, it is based on Yspahan. What makes Corinth different from other Roll & Writes is explained in our review of the game.
With Unlock! Heroic Adventures is now the fifth box from the Unlock! series has been released by Asmodee. Again the Space Cowboys send us on three adventures, which couldn’t be more different. Whether they will surprise us, as in the previous Unlock! Exotic Adventures, we want to find out in this review about the escape game. Of course everything is absolutely spoiler-free.
A gizmo is a small, technical device, which has never been seen before and whose meaning is not exactly defined. In Gizmos by Phil-Walker Harding, published by CMON, you try to use many of these funny things to produce energy spheres in chain reactions, which you can invest in new gizmos. How you become the master of the gizmos and if it’s fun you can read in our review.
Solenia by author Sébastien Dujardin and Pearl Games describes a strange world. The planet doesn’t rotate anymore and only by using gigantic airships there is an exchange of goods between the day and the night side. It is up to you to fulfill the different demands. You will be rewarded with victory points and the player with the most victory points wins the game. How the life as a board game airship captain is like, we explain in our review of the board game, which was published by Asmodee.
KeyForge was one of the two unique board games that made their debut at SPIEL 18. After we already speculated about KeyForge after the first announcement, enough time has now passed that we can put our speculations aside and talk resp. write about Richard Garfield’s card game in plain language.
We had already written a first impression of Merlin shortly after we played it on the SPIEL. Now some time has passed and the board game even got an expansion. Time for us to visit the old warhorse Merlin and see if our first impression was confirmed or not. While we’re at it, we’ll also have a look if Merlin needs the expansion Arthur.
Days of Wonder are actually known for offering sophisticated and unusual board games with great graphics. The River, however, is a little different. We’ll explain why in our review of the game of the same name.
It was clear to me from the beginning that I had to have Dinosaur Island. This was not only due to the theme, but also to the graphic design. The brightly coloured style makes the board game stand out from the mainstream. But a board game has to offer more than just a fancy package. Whether Dinosaur Island, published by Pandasaurus Games, can or can’t do that, you can find out here.